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GamesIndustry.biz interview with Pete Hines

Q: How much of the Oblivion engine was transferred over?

Pete Hines: A good bit of the Oblivion engine was used as the base, but then a lot of things have been done to that - added, changed, tweaked. Obviously here it’s mostly gun combat, whereas in the other one it was mostly melee combat with some ranged…we’re sort of flipping it on its head.

So it definitely takes a lot longer, and the whole VATS [weapon targeting] system - we didn’t have any of that stuff in there.

Q: How far are you going with the ‘go anywhere’ sense in this game?

Pete Hines: Very. If you want to see how many of the hours you can play without seeing an hour of the main quest, give it a shot - it will be lots. You could spend 50 hours, 70 hours, just doing stuff in the world and never once make an effort to figure out what happened to your dad. We want it to be a self-directed world, for players to just see what happens.

And the idea is that the main quest is not the only cool stuff going on - there are tonnes of miscellaneous free-form things out there for you to do that will be a lot of fun, that maybe you’ve got five or six quests at any time where you can figure out what to do next.

 

This is good interview from the gamesindustry.biz with Pete Hines.
In this interview is talking about autumn release, engine for fallout 3,
three platform, content and story… Te read more click on Gamesindustry.biz

Spotted on Bethblog.

 

~ by vault101 on May 5, 2008.

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